Blender From Zero
A complete course for beginners
Brand new to 3d or Blender or both?
This is the one for you!
Want to get into 3d
but feeling overwhelmed?
-
A step-by-step course
perfect for you.
An absolute-beginner friendly introduction to the fundamentals of 3d in Blender
A deep dive into the how and why of all the tools you’ll need to start working confidently in 3d.
A fun exercise in free, unconstrained image-making.
61 Videos - 3h 24minutes
6 Logical Modules
A Complete Beginner's Curriculum:
1. Interface (6 Videos)
A complete tour of Blender's super-flexible UI
How panels and windows function
Split and join windows: customize your layout
Make it easy to work on multiple facets of your projects simultaneously.
A detailed look at the main windows: 3d Viewport, Outliner, Properties Editor.


2. Navigation (4 Videos)
Learn to move in 3d space
Using the middle mouse button
Navigational HUD elements (or “gizmos”).
Working in orthographic views
Navigational preference settings
Navigational "pie" or HUD menu
3. Creating & Transforming Objects (14 Videos)
Create and manipulate 3d forms
Constrain how we move, scale and rotate (transform) objects
Keyboard shortcuts
Transforming objects with precision
Transform gizmos
Global Vs Local Coordinates
Snap Menu and Pivot Point: control where an object is transformed from.


Bringing simple 3d objects into a scene.
3D cursor and how to control its placement
Last-Operation menu: tweak object parameters
Snap objects to surfaces
"Draw" objects into existence
Extra Objects addon
4. Edit Mode (15 Videos)
Take control of your geometry
Access the vertices, edges and polygons of your models
Extrude Tool: pull new geometry out of the surface of your model
Inset Tool
Loop Cuts
Bevel tool


Apply Object Scale; Object Vs Edit Mode
Split an object into separate parts
Delete specific types of geometry
Proportional Editing: transform whole regions of an object
Hierarchies: “child” components and “parent” objects
Bool Tool: easily join, split and cut objects
5. Materials (11 Videos)
Add Colour and Texture
Apply multiple materials to a single object.
Material types: metallic, transparent, image-based
Procedural or mathematically generated materials
Mapping: how materials are applied to an object’s surface


6. Lighting & Rendering
(7 Videos)
Prepare to output a finished image
World (ambient) lighting
HDRI (image-based) lighting
Area lamps, and tips on how to position them.
Control the resolution and fidelity of the final output
Eevee and Cycles render engines
Balance image quality against render time
Testimonials
I really can't recommend that BLENDER FROM ZERO training highly enough as a way to quickly get up to speed. It’s absolutely terrific! So many little gotchas coming from C4D explained in a quick and clear way.
I really appreciate short and focused chapters
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